Treasury
What creates $YIELD, and what burns it.
Harvesting creates custodial in-game $YIELD. Shop purchases and row unlocks destroy that balance without returning ERC-20. Withdrawals and leaderboard prizes drain the on-chain treasury. That is the flywheel the docs describe — not infinite emission.
- Token
- 1,000,000,000 $YIELD planned as an ERC-20 on Robinhood Chain, with treasury backing. In-game prices are fixed in $YIELD; a pack of 215,000 targets about $15 at the published launch anchor.
- Deposits
- Send ERC-20 to the treasury; credit 1:1 in-game. At launch the team seeds the treasury so week-one withdrawals and prizes can exist.
- Sinks
- Seed packs, plot row unlocks, future premium packs and seasonal events. Spend is gone from your in-game balance.
- Sources of pressure
- Every harvest mints custodial $YIELD. If sinks lag, the treasury feels it when people withdraw. Fees returning to the loop is the stated intent — watch that, not the timeline.
Run your own numbers in the ledger.