The ledger
Should you buy another pack?
In-game prices are fixed in $YIELD. Harvests tick on their own. Weather only applies while the tab is open. This page turns the published tables into a decision, not a prediction.

Plot planner
Five rows, thirty furrows
6 planted / 30
Tap a plot to cycle empty → common → rare → epic. Row 1 is free in the docs. Extra rows need level and $YIELD.
Row 1
Row 2
Row 3
Row 4
Row 5
Weather
Long-run mix: rain and snow cancel on speed; rain adds ~5% expected payout. Wind uproots not modelled.
This farm
- $YIELD / hour
- 63,504
- XP / hour
- 1,728
- To level 10
- 3h 39m
- Pack payback
- 3h 58m
If three seeds from one pack stay planted
- Row 2 · L590,000 · 1h 49m
- Row 3 · L10215,000 · 3h 39m
- Row 4 · L15390,000 · 5h 28m
- Row 5 · L20600,000 · 7h 18m
Seed pack
215,000 $YIELD · 3 seeds · 85% / 10% / 5%
- Cost
- 430,000 $YIELD
- Expected common / rare / epic
- 5.1 / 0.6 / 0.3
- Expected $YIELD / hour if planted
- 108,410
Common 10,584/hRare 37,800/hEpic 105,840/h
Level XP uses the published 6,300 to reach level 10; other milestones are scaled from that total. Wind uproots and inventory limits are described, not simulated. Demo $YIELD cannot be withdrawn.